moerality: (pic#3083805)
makoto sako. ([personal profile] moerality) wrote2012-04-14 12:56 am
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A P P L I C A T I O N } [community profile] zodion

✖ PLAYER:
Name & DW Journal: kosy / [personal profile] daiquiri
Birthdate & Age: November 10th, 1993 (18)
Characters played in Zodion: None, but applying for Toshizou Hijikata during this round as well.

✖ CHARACTER:
Name: Makoto Sako
Canon: Shin Megami Tensei: Devil Survivor 2
PB/Image: Here.
Info links: General game info and Makoto's personal wiki page.
Canon Point: The beginning of Day 6: Friday's Partings.
Gender & Sex: Female / Female.
Age: 26.
Birthdate/Sign: November 2nd / Scorpio. ( canon date )
Tattoo: ♏, about 1 inch on her right shoulder.
Suitability: Over 18.
Power: Makoto does have various canon-related abilities, but since they're focused on the use of her cellphone I'm choosing not to keep those. Instead, she'll receive Manipulation.
Personality:

"My code won't allow me to betray them now...!"



At one point in the game, one of the characters in the main party refers to Makoto as almost painfully "perfect". This is a pretty good look into the way this JP's officer conducts herself around other people, as Makoto is generally almost always referred to as a "cold" individual or a very... well, business-oriented person. It's a pretty consistent analysis, and not a completely inaccurate one. Makoto does care about her work, and is completely focused most of the time. JP's purpose is her purpose, in order to repay the debt she owes them for giving her that purpose. That is true. The frigid, "perfect" assumptions about her, however, are not.

On the surface, Makoto is essentially what it says on the cover. She's an efficient worker and capable of taking control of a situation; she won't gently sidestep what she feels must be done in order to fix whatever it is she needs to fix, nor will she half-heartedly finish any of her missions. She tends to be curt, but not rude; in fact, many of her interactions are just courteous and professionally distant. While this can be taken as an example of Makoto's "cold" demeanor to those that don't know her, this is just an extension of her good manners. She won't sugarcoat or play out of the reality since in the end that's detrimental and she knows it, but she'll try her best to explain things and give orders as smoothly and empathetically as she can. She'll give respect where it's due and compliments when they are deserved. Ultimately, you can only assume she's cold and distant from your first initial interactions with her, since she's mostly working (and when she's working she's serious), but after a couple of times talking to her you'll probably see that there's something more than just a woman who knows how to get down to business.

Anyway, the transparency of this is mainly due to the fact Makoto doesn't even bother to hide the fact that she's more than just a serious woman; any unknown subjects that pop up about her aren't due to her trying to put on a facade, it's just due to a lack of opportunity or appropriateness of disclosure. She's actually very open with her own insecurities and problems if she feels it will benefit someone else--this is seen through Airi's interactions with her, where she quite easily tells the young girl her life story in order to aid with her own issues. This shows another side of Makoto's traits--her compassion. Makoto is kind, and she won't hesitate to show this kindness. This is evident even from her second appearance, where she sneaks Io, Daichi and Hiro into the JP's base under the pretence of interrogation ( lying outright to her Superior, though it was technically true ) to treat Io's sprained ankle. She later laments the fact she can't escort them to their destination personally. She's often putting herself in harm's way for civilians, even when JP's is seen as a selfish, uncaring organization by the public--their unrelenting judgement saddens her, but she doesn't hesitate to help them at all ( and for that they call her "different" than the rest of JP's, which she kind of is ). Makoto is very much someone who would prefer not to fight, but she acknowledges the necessities and abandons idealistic behaviour, since it's not befitting of a soldier.

However, even she has her reservations over her actions and sacrifices. There's a time in the game when she's torn between her loyalty and what she feels is right, and when the two conflict she finds she's very much lost. Makoto is a good person, and when she dedicates herself to something she... really can't find it in herself to leave so easily. Her main reason for following JP's is that both Yamato Hotsuin, it's leader, and the organization itself gave her something to strive for when she thought she had no purpose. As such, she's focused her entire life to trying to be someone for the good of JP's. Depending on the route you take, she comes to understand the fact that her loyalty was simply a shield from doing what she really thought was right, or that her loyalty is something that she can't betray. Her reservations remain in the latter route, but are not mentioned--her acceptance seems to come from the fact that, although they are wrong sometimes, their actions are necessary in order to reshape the world. If you face her in battle and call her out on this fact, she'll even state as such. It's not really a secret that that's how she feels, and she's not very good at hiding it.

Her dedication to the organization also translates to her social behaviour, which we don't see very much of. While she's capable of holding a conversation, most of her dealings with the party and most of what she talks about is business and purely business. It's not to say she's anti-social or unwilling to speak--her being is just so very focused around JP's and her purpose that she's not sure what she is outside of it. Call it a bit of unhealthy dependency, which she either grows out of or learns to accept depending on the route the Protagonist takes. Either way, though, Makoto is simply pleasant, polite, and a bit of a "big sister" type the rare times you talk to her outside of her professional interactions. She'll listen to your problems and help you through it, encouraging you in a gentle way. Probably wouldn't have expected that from her, but at the same time it's not that big of a surprise. She's easily flustered, too--mention that she might have a thing for Hiro. Try it. She'll freak out internally and tell you to move on with the mission because what are you saying that's not right at all.

In summary, Makoto is the kind of soldier that can wear her heart on her sleeve while still being completely capable of throwing it aside, and, while she'd like to throw away her doubts completely to best serve JP's, she has her reservations and doubts. She's the kind big-sister type that will tell you that she's a friend while being the soldier that will remark she will "crush you" for the good of JP's unless you surrender, as much as she doesn't want to. At her core Makoto is a good person with loyalty that runs far too deep and morals that sometimes clash with what her duty is.

She'd always sooner save than kill, though.


✖ SAMPLES:
"Zodion" First-Person Network Entry: [ on the screen today is a woman, looking straightfaced and rather... normal, all things considered. ]

. . . From what I assume, this is a communication device, isn’t it? [ she’s still a tad shaken up from the events of... well, everything, but she had given herself time to (forcefully) compose herself and adapt, like a soldier should. ] For those listening: I’m Makoto Sako. I’ve informed myself of the situation and read the information provided, but I’d like to know if there’s anything besides the obvious that would be important to know. I assume “escape” isn’t a simple thing from the large amount of people already situated here, but I’d like to make full preparations before doing anything more...

[ and ah, before she forgets. ]

If there’s anyone who finds me familiar, please contact me. I’d attempt to find you myself, but this appears to be a faster way. . .

[ a polite bow of her head. ] Thank you for any information and your time.

"Zodionlogs" Third-Person Prose Entry: For what it's worth, Makoto thought she handled situations pretty well. A poor soldier could not react well, so when she finds herself in a place she’s never seen nor a place she’d been prior, her first instinct is not to panic but to react well. To think.

… There’s not much to think about, admittedly. She had woken up, walked the halls, and all of a sudden she wasn’t. The scenery itself holds no clues, either, besides some of the architecture being reminiscent of things outside of Japan. Outside of that, nothing more. A poor soldier was not limited by simply that, however, so Makoto still does not panic. She thinks, rather--and surveys further. Her eyes rest upon the stone altar--the box laying on top seems almost mysteriously well-placed and organized, yet she somehow finds herself beckoned closer.

There’s no use standing there doing nothing, she reasons. This is her only lead, and obviously something that whoever had brought her here had wanted her to see. Had they wanted to hurt her, it seemed easy enough for them to do so, if they had the power to bring her somewhere against her will. So she continues, cautious, and her foot dips into the water surrounding her target.

It’s almost a mistake, she thinks, when the first moment of pain appears and the mirror surrounds her. The panic is not there but there is confusion, and almost a flustered reaction to the fact that she’s nude. This isn’t the time to think about that--, and she shoves that to the back of her thoughts, especially when she sees it.

The symbol imprinted on herself is recognizable. She doesn’t know what to think, besides that. There would be time to think later. She merely reacts once more, observing that the box is no longer glowing. Without hesitation and with the slightest bit of caution in her mind, she opens it. Reads the contents of the letter inside. Observes. Thinks, reacts. It’s almost analytical--

“. . . My chastit--” the ‘listed trait’ almost knocks her off-course and the heat does rise up to her face for a moment, before she continues on.

So it was Zodion. They had chosen her to complete a task. “Worship”. There were just a whole lot of things to be done, but these were things she was familiar with. She would accomplish her mission, as given--for now. There was nothing more to do just yet.

She’s careful, but she knows what she has to do.